01 / MEDIA ENGINE
Clipping Desk
Always-on capture, edit, caption, and distribution for the moments your crew creates inside the world.
01 / Studio crew
Your product team, release crew, and AI operator—inside the mission until the thing works in the real world.
02 / Field guide
We start in the mess, make the mission visible, and leave with a product people can actually use. No magic curtain.
03 / Client loadout
Every engagement unlocks the tools, people, and operating support that make the next move easier.
Purpose-built agents for research, creative production, QA, operations, and the repetitive work stealing your best hours.
04 / From the founder
SupaKid is Adam’s creative and product studio for ambitious people making the next version of their world.
@tomigotchi↗05 / Media inventory
Open tools, working notes, field research, and the stories coming out of the studio.
06 / Special experience
Prototype plays for creators, crews, and businesses entering GTA VI. Tap any tile to tune the offer.
01 / MEDIA ENGINE
Always-on capture, edit, caption, and distribution for the moments your crew creates inside the world.
Turn builders, streamers, and role-play communities into a repeatable content and campaign engine.
Prototype AI characters, audience simulations, and agent-assisted play loops before the market gets crowded.
Track the real UGC, creator, virtual-goods, and crypto-adjacent opportunities without inventing the offer too early.
Creative, community, live operations, and rapid experiments for the first 30 days of a high-attention release.